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Probing User Opinions in an Indirect Way : An Aspect Based Sentiment Analysis of Game Reviews

机译:以间接方式探讨用户意见:基于方面的游戏评论情感分析

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摘要

This paper presents a method for gathering and evaluating user attitudes towards previously released video games. A three-part video game franchise was selected, and all user reviews of these games were collected. The most frequently mentioned words of the game were derived from this dataset through word frequency analysis. The words, called “aspects” were then further analyzed through a manual aspect based sentiment analysis. The final analysis show that the rating of user review to a high degree correlate with the sentiment of the aspect in question. This knowledge is valuable for a developer who wishes to learn more about previous games success or failure factors.
机译:本文提出了一种收集和评估用户对先前发布的视频游戏态度的方法。选择了由三部分组成的视频游戏专营权,并收集了这些游戏的所有用户评论。游戏中最常提及的单词是通过单词频率分析从该数据集中得出的。然后通过基于手动方面的情感分析来进一步分析称为“方面”的单词。最终的分析表明,用户评论的评分与所关注方面的情感高度相关。对于希望了解更多有关先前游戏成功或失败因素的开发人员而言,这些知识是宝贵的。

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